Initially engaged as a painter and a mixed media artist, my work came to public attention in the mid 80's through the "Shoe-Face" Collection .
A series of sculptures made from old shoes. The Shoe-face Collections were exhibited world wide from the mid-80’s through the early 90’s.
In the mid 90's, I worked as a Set Designer and a Model Maker for TV Productions, Advertisement, Corporate or Private Events.
In 1995, I was focused on Computer Graphics and real-time 3D. Initially working as a free-lance artist for the UBISOFT Video Game Group,
I was appointed as UbiSoft’s Graphics Production Director. I contributed in setting up and managing the Group’s Graphic Production Studios woldwide.
In 2000, I was appointed by UBISOFT co-founders as Content Director of Mobile Content Provider GAMELOFT.
In 2002, after this exciting experience, it was the right time for me to recover my artist life. From then on, I developped the “ Void Capture “ Project until 2019.
In 2020, inspired by the world pandemic, I started a new series of SHOE-FACES : www.shoefaces.art . A burlesque approach to hot news.